MiniRoos, is a smaller version of football that provides boys and girls aged 4 - 11 with a fun introduction to football. MiniRoos is designed for kids; it is all about having fun, learning new skills and making life-long friends.
The progression through the MiniRoos formats of 4v4, 7v7 and 9v9 is a sound educational method and process to ready young children to play 11v11. The progression helps players discover the differences in the size of the field and size of the goal and the benefits of having more space. It also helps children to learn to use different and well-developed techniques to play a more tactical game, as well as assisting them in understanding the role of different positions and determining what best suits them.
• Only outside markings. No penalty area
• Ball size 3 and yes it needs to be round
• No goalkeeper (GK)
• 20 mins halves with 5 min half time.
• Referee should be coach/manager (share half each)
• Ask players not to stand in front of the goal
• Kick or dribble the ball in from where it goes out
• The other team must be 5m away. 3 seconds to get in, referee calls “Ready, Set, Go!”.
• If ball goes over the backline it’s a goal kick or dribble from anywhere ON the back line. Other team goes behind half way line. There are NO corners. Ball must touch a team mate before a goal can be scored from a dribble in.
• When a goal is scored a kickoff is taken from half way
• Goals can’t be scored from kickoffs, freekicks, goalkicks, kick-ins (after deflection OK unless it is kicked dangerously at a player).
• Ball is out or a goal is scored when the whole ball crosses the whole line.
• Interchange must happen near halfway with a high five on the outside of the line, by the player coming off to the player going on, before the player coming on enters the field. MAKE SURE PLAYERS GET EQUAL TIME (interchange sheets at www.ghfa.com.au)
• Squads about 9 players
• 35m x 50m field
• Non Competitive
• No offside.
• Have a GK (5m GK Circle marked)
• Goals 1.5m x 5m
• Throw-ins from sideline
• No “Ready Set Go”.
• GK can only handle ball in area and can only throw or roll the ball if he picks the ball up.
• Goalkicks are taken from inside the area and cannot be touched by the opposition until it is outside the area. Defenders 5 metres back.
• No direct free kicks or penalties
• Team stands 5m back on indirect free kicks. Those given inside GK area to be taken to no closer than 5m from goal.
• Non-competitive
• 25min halves
• Squads about 12 players
• Competition table
• 45m by 70m field
• Min. 6 players to take the field
• Normal field markings
• Offside rules apply
• 5m away on free kicks
• Direct free kicks allowed
• Penalties can be given
More rules can be found at football_aldi-miniroos-collateral_playing-formats-rules.pdf
The progression through the MiniRoos formats of 4v4, 7v7 and 9v9 is a sound educational method and process to ready young children to play 11v11. The progression helps players discover the differences in the size of the field and size of the goal and the benefits of having more space. It also helps children to learn to use different and well-developed techniques to play a more tactical game, as well as assisting them in understanding the role of different positions and determining what best suits them.
The Rules
4v4 Under 6 and 7
• Squads of 6ish players • Field 20 x 30m • Goals 2 x 1m• Only outside markings. No penalty area
• Ball size 3 and yes it needs to be round
• No goalkeeper (GK)
• 20 mins halves with 5 min half time.
• Referee should be coach/manager (share half each)
• Ask players not to stand in front of the goal
• Kick or dribble the ball in from where it goes out
• The other team must be 5m away. 3 seconds to get in, referee calls “Ready, Set, Go!”.
• If ball goes over the backline it’s a goal kick or dribble from anywhere ON the back line. Other team goes behind half way line. There are NO corners. Ball must touch a team mate before a goal can be scored from a dribble in.
• When a goal is scored a kickoff is taken from half way
• Goals can’t be scored from kickoffs, freekicks, goalkicks, kick-ins (after deflection OK unless it is kicked dangerously at a player).
• Ball is out or a goal is scored when the whole ball crosses the whole line.
• Interchange must happen near halfway with a high five on the outside of the line, by the player coming off to the player going on, before the player coming on enters the field. MAKE SURE PLAYERS GET EQUAL TIME (interchange sheets at www.ghfa.com.au)
7v7 - Under 8 (Suggest you play a 1-3-3 formation)
As above except:• Squads about 9 players
• 35m x 50m field
• Non Competitive
• No offside.
• Have a GK (5m GK Circle marked)
• Goals 1.5m x 5m
• Throw-ins from sideline
• No “Ready Set Go”.
• GK can only handle ball in area and can only throw or roll the ball if he picks the ball up.
• Goalkicks are taken from inside the area and cannot be touched by the opposition until it is outside the area. Defenders 5 metres back.
• No direct free kicks or penalties
• Team stands 5m back on indirect free kicks. Those given inside GK area to be taken to no closer than 5m from goal.
7v7 - Under 9 (Suggest 1-3-2-3 formation)
As below except:• Non-competitive
9v9 - Under 10 & 11 (Suggest 1-3-2-3 formation)
• Normal Competitions rules• 25min halves
• Squads about 12 players
• Competition table
• 45m by 70m field
• Min. 6 players to take the field
• Normal field markings
• Offside rules apply
• 5m away on free kicks
• Direct free kicks allowed
• Penalties can be given
More rules can be found at football_aldi-miniroos-collateral_playing-formats-rules.pdf